Thursday, November 8, 2007

Criteria D

Criteria D:

This portfolio is going to analyze with a feasible solution to solve the addiction towards video games. The solution consists of many complex components that reflect many points of view. Each component builds upon the previous component.

The first component of this solution is to form a commission made up of representatives from the different groups of people involved in gaming. The commission is going to have game users, game developers and physiatrists. This will represent many points of view to make the job easier to solve.

The second component of this solution is to make all game players, sellers and makers aware of the standards of the games being sold. The commission would enforce a set of rules to rate the games. For example violent games are only to be sold for adults and they must pay an amount of money ranging from 200-300% more money than what they would pay for a regular game depending on how violent the game is. The reason is because most people are addicted to violent games rather than normal sports game, raising the price and age ratings would make buyers of violent games less.

The last component would be a set of penalties for those people who don’t obey the rules set by the commission. The penalty would be created by the commission but it would be to go after the violator’s money.

This would be a good solution because it could be enforced and the commission is easy to for because there are many people willing to stop people’s addiction towards video games.

Jassim A.J. Al-Thani

Thursday, November 1, 2007

Criteria C: Jassim A.J. Al-Thani

Criteria C:

A positive impact on society regarding video games is that it helps to keep obese or regular kids healthy. DDR (Dance Dance Revolution) game by Konami, a game that includes a pad with round lights which requires the player to jump on whichever light goes on (Streisand, 2006). This would keep obese kids healthy because they need to move around at a fact pace in order to win the game which turns around to be an aerobic exercise since they’re dancing. Kids will enjoy this because it’s a videogame that they have fun with but they get exercise at the same time instead of just walking or jogging, something they might not enjoy doing.

A negative effect on society concerning video games is the sheer violence found in some of them. Studies have shown that playing violent games increases aggressive and violent behavior within the individual. This might be a concerning issue because this will make the individual commit aggressive behavior in times where that individual could have held himself (Barlow, 2007).

The main impact of video games that concern many organizations is the addiction to video games. Players spend most time playing video games than going outdoors. Apart from the inactivity associated with playing video games, “psychiatrists are concerned about the well-being of children who spend so much time with video games that they fail to develop friendships, get appropriate outdoor exercise or suffer in their schoolwork," according to the APA. Video games now threatens education and results in lower marks in school. Schools are the future of every child and if children are concerned about video games more than studying, that could result in them being undeveloped and having no career to live for.

Jassim A.J. Al-Thani

Tuesday, October 9, 2007

Criteria b: Jassim A.J. Al-Thani

Criteria B: The IT Background of the Issue

Like any other computer, video consoles have a couple of components in order to make it work. The first one is the CPU. This is the main component of a video console, it has the circuitry necessary to input and output instructions. The second thing is the graphics card which basically turns the data on the game into visual images so people can see the actual game.. And the last thing are the peripheral inputs and that includes the joysticks, monitor etc.

The development of any of the above would result to a better gaming console. For example, increasing the speed of the CPU would make the game faster so switching on, loading or saving the game becomes faster so people are less frustrated waiting. An Improvement in the graphics card will make the game more realistic which therefore more entertainment in the game. And better peripheral inputs make it easier for the person to play and more relaxing, such as wireless joysticks.

Seeing where video consoles came from, I think the games would get better. CPUs are always getting faster since they have been made, that would have an impact on the games since it would make it faster to do everything. Graphics card are always becoming more realistic too. You can get more pictures per second than you did a decade ago and that trend suggests future games will be more realistic. Dr. Francisco of Chicago is always talking about that extra dimension that makes the whole thing look more realistic. The idea is a little bit out there but no one proved otherwise, so that could be true.

Jassim A.J. Al-Thani

Wednesday, September 26, 2007

Critera A: Jassim A.J.

Addiction towards Video Games: Criteria A

Over the past decade or so, video gaming has come a long way. It provides entertainment for people of all ages, including the elderly. But when people “Over-Play” these video games, that’s when problems occur.

The video games produced now days are very realistic that it makes the player feel he is what he’s controlling. The entertainment within the game has such an impact on players that they get psyched-up for playing the games, and it’s very hard to live without them. The addiction video games have on the players is so vast, that the AMA (American Medical Association) calls it “a diagnosable psychiatric disorder.” (Griffith, 2007). The addiction of video games often reaches a point where the individual neglects important things in life such as; doing chores, homework, or practicing physical hobbies.

A video console is a software with a fast graphic processor displayed on a monitor and controlled with a joystick that allows people to play various things, from real-life to fantasy jobs.

Like anything else, video games also have some advantages in conjunction with the disadvantages. It is a very big industry. Some U.S. 7.4 billion have been recorded in 2006 by the ESA (Entertainment Software Association) (Griffith, 2007). In the long run, the industry will affect the country economically i.e. tax. It also offers people entertainment which many seem to enjoy. But the disadvantages are always there. Being addicted to a game is a problem if that individual is paying more attention to the games than other important things. For example a student playing video games and neglecting homework.

Jassim A.J. Al-Thani

Monday, September 17, 2007