Thursday, November 1, 2007

Criteria C: Jassim A.J. Al-Thani

Criteria C:

A positive impact on society regarding video games is that it helps to keep obese or regular kids healthy. DDR (Dance Dance Revolution) game by Konami, a game that includes a pad with round lights which requires the player to jump on whichever light goes on (Streisand, 2006). This would keep obese kids healthy because they need to move around at a fact pace in order to win the game which turns around to be an aerobic exercise since they’re dancing. Kids will enjoy this because it’s a videogame that they have fun with but they get exercise at the same time instead of just walking or jogging, something they might not enjoy doing.

A negative effect on society concerning video games is the sheer violence found in some of them. Studies have shown that playing violent games increases aggressive and violent behavior within the individual. This might be a concerning issue because this will make the individual commit aggressive behavior in times where that individual could have held himself (Barlow, 2007).

The main impact of video games that concern many organizations is the addiction to video games. Players spend most time playing video games than going outdoors. Apart from the inactivity associated with playing video games, “psychiatrists are concerned about the well-being of children who spend so much time with video games that they fail to develop friendships, get appropriate outdoor exercise or suffer in their schoolwork," according to the APA. Video games now threatens education and results in lower marks in school. Schools are the future of every child and if children are concerned about video games more than studying, that could result in them being undeveloped and having no career to live for.

Jassim A.J. Al-Thani

1 comment:

sliberto said...

Your analysis is very good. You must add citations of research to raise your mark, however.