Criteria D:
This portfolio is going to analyze with a feasible solution to solve the addiction towards video games. The solution consists of many complex components that reflect many points of view. Each component builds upon the previous component.
The first component of this solution is to form a commission made up of representatives from the different groups of people involved in gaming. The commission is going to have game users, game developers and physiatrists. This will represent many points of view to make the job easier to solve.
The second component of this solution is to make all game players, sellers and makers aware of the standards of the games being sold. The commission would enforce a set of rules to rate the games. For example violent games are only to be sold for adults and they must pay an amount of money ranging from 200-300% more money than what they would pay for a regular game depending on how violent the game is. The reason is because most people are addicted to violent games rather than normal sports game, raising the price and age ratings would make buyers of violent games less.
The last component would be a set of penalties for those people who don’t obey the rules set by the commission. The penalty would be created by the commission but it would be to go after the violator’s money.
This would be a good solution because it could be enforced and the commission is easy to for because there are many people willing to stop people’s addiction towards video games.
Jassim A.J. Al-Thani
Thursday, November 8, 2007
Subscribe to:
Post Comments (Atom)
1 comment:
Well done, just change "good" to "feasible" in last paragraph.
Post a Comment